Discord joins the war against Steam and will offer 90% of the revenue to developers
After many years of hegemony, it seems that Steam will start receiving serious competition. Not for the part of the user, where he has always had it, but for the part of the developers. If a few days ago it was Epic Games that launched the Epic Games Store, with few games but with the condition that the developers would remain 88% of the revenue, Discord that up the ante.
As of 2019 they will expand access to the Discord store just announced and to their "extremely efficient game patching" by launching a self-publishing platform. In it you can sell from a developer who has written his first game at home to large studios that launch triple-A games.
Compared to the 12% of the creators of Fortnite, or the 30% that remains Steam of the price of each game sold, Discord will be left with only 10%, so the developers will take 90%. Until now, there has not been much opposition, and in the largest software store in the world, Apple's App Store on iOS, is also practiced 30%.
In the words of Discord, "it does not cost 30% to distribute games in 2018. After researching something, we have discovered that we can create incredible development tools, manage them and give developers the most revenue." It's a direct 30% shot from Valve.
The great advantage of Discord is that it already has a large community behind that is happy with the service
For a long time the costs of maintaining servers have been so great that with such a high percentage was justified by them (and visibility, no doubt), but the situation has changed and more than benefits, distributors will chase quota and attract titles like Journey, which will come out of PS3 and PS4 to land on PC.
The great advantage for Discord over who offers the same, or against Epic with its 12%, is that in recent years has built one of the great dreams of many companies, a solid community of 200 million users who use their voice, text, video and chat services. In this they will remain focused. The competition is always welcome, and 2019 aims to be a very busy year in the world of computer games. We have to see, yes, if these reductions by the distributors lead to cheaper games.
As of 2019 they will expand access to the Discord store just announced and to their "extremely efficient game patching" by launching a self-publishing platform. In it you can sell from a developer who has written his first game at home to large studios that launch triple-A games.
Compared to the 12% of the creators of Fortnite, or the 30% that remains Steam of the price of each game sold, Discord will be left with only 10%, so the developers will take 90%. Until now, there has not been much opposition, and in the largest software store in the world, Apple's App Store on iOS, is also practiced 30%.
In the words of Discord, "it does not cost 30% to distribute games in 2018. After researching something, we have discovered that we can create incredible development tools, manage them and give developers the most revenue." It's a direct 30% shot from Valve.
The great advantage of Discord is that it already has a large community behind that is happy with the service
For a long time the costs of maintaining servers have been so great that with such a high percentage was justified by them (and visibility, no doubt), but the situation has changed and more than benefits, distributors will chase quota and attract titles like Journey, which will come out of PS3 and PS4 to land on PC.
The great advantage for Discord over who offers the same, or against Epic with its 12%, is that in recent years has built one of the great dreams of many companies, a solid community of 200 million users who use their voice, text, video and chat services. In this they will remain focused. The competition is always welcome, and 2019 aims to be a very busy year in the world of computer games. We have to see, yes, if these reductions by the distributors lead to cheaper games.
Comments
Post a Comment